Designing to excite & empower

7.17.2019 — UI/UX Design and Illustration for Course Hero

The world of education can often feel like a pay-to-win scheme. In a world of private tutors and expensive textbooks, Course Hero seeks to give everyone a fair chance. From study guides to infographics to personalized support, millions of students from all backgrounds come to Course Hero to get the help they need to graduate. I got to work here as a UI/UX intern in the Summer of 2019.

I spent my last few weeks designing, illustrating, and animating an update to the Course Hero iOS app from scratch. Interviews and observation revealed the need for a focused interface that places the most valuable features in front of users. Check out my process below.


 

THE PROBLEM

Hidden & hard to use

Problem

7.43% of users interact with our “Ask a Question” feature. Only 1.57%. ever ask a question.

 

Hypothesis

Users either don’t know what the feature is, or don’t feel comfortable using it.

 

The ability to “Ask a Question” on the Course Hero app is one of our flagship features.

Here, students stumped on a math problem or a Spanish assignment can take a picture of their work and upload it to Course Hero. In minutes, a live tutor will respond with a step-by-step solution.

It’s a great resource. But in 2019 it was hidden behind a confusing onboarding process, opaque home screen design, and clunky text editor.

As a result, only 7.43% of our users saw the Ask a Question form, and less than 2% ever asked a question. After live-observing 15 users and taking a peek at the design, I hypothesized that most folks either didn’t know Ask a Question was there or didn’t feel confident using it.

Below is the original onboarding flow, home screen, and Ask a Question form for the 2019 Course Hero app.

 
 

 

Old App Screens

(Use side arrows to go forward or backward)

 

 

The UX seemed to suffer from a lack of focus. Most features were emphasized equally regardless of value, choices were included even when unnecessary, and it was hard to identify what “paths” a user might follow when using the app. This meant that the Ask a Question function was both hard to find and hard to use. The issue could be broken down into three key areas.

 

1. Onboarding

The onboarding process did not provide students with compelling value propositions or a smooth experience. Irrelevant or repeated information and over-abundance of choice left users overwhelmed or disengaged.

2. Home Screen

The home screen did not draw attention to the Ask a Question feature, forcing users to select it from a list view or a confusing series of navigations in the bottom bar. In other words, users had to search for the value in our app.

3. Question-Asking

Within the Ask a Question interface, the helpful “take a picture of your problem” feature was hidden within a dense control panel that resembled the interior of an airplane cockpit. Choices are good, but too many can be burdensome.

 
 

02 — PROCESS

Making value obvious

It’s 1:00 AM the night before the due date for a CS problem set worth 25% of your grade. You’ve spent the past several afternoons working to support your family. And now you find yourself tired, overwhelmed, and barely able to crack the first question. You open the Course Hero app and ask a tutor for a hint.

User interviews revealed that many young people come to us for more than just help with school. Often, what they really want is a way to feel less stressed and more in control. This means that we’re not just making a technically functional app, but one that’s empowering, inspiring, and fun to use. How might we give hope to the late-night computer science student who just needs an extra push?

We can start by getting to know them. I began my design process by creating “personas” with our target users in mind—from nervous freshmen, to varsity athletes, to students with full-time jobs. These would help me better understand the people I was designing for.

 
Gokhale - Course Hero Personas
 

My goal in constructing UX flows was to allow Course Hero’s best features to shine, while leaving the user feeling accomplished and ready for more.

Key to this effort was building a “next right button” into every screen. Students are stressed and busy enough. Learning how to use our app shouldn’t be another to-do. By always providing a prominent button to press or action to perform, I suspected we could skip the adjustment period and effortlessly direct users to our most frequently helpful features. Here, they don’t have to search for the value in our app—we take them straight to it.

The new app would be focused and intuitive. With any luck, it’d seem less like a collection of features and more like a delightful study partner.

 
Onboarding Wireframe.001.png
 

My approach to visuals was inspired by the illustrative style of picture books and the bubbly aesthetics of mobile apps. To the extent that how something looks influences how users think, I hoped to put students in a headspace of stress-relief and accomplishment.

 
Persona Shots.003.png
 
 

3 — SOLUTION

Using focus and delight to empower students

Placing our app’s most important features front and center lets students skip the guesswork. Breezy yet tactile interactions empower them with a sense of accomplishment. Offering choices only when choices are helpful brings value into focus. A streamlined navigation bar cuts the fat. And light-hearted illustrations, paired with candy-colored UI elements, reinterpret the stress of homework as an opportunity for creativity and playfulness.

CH GIF 7.gif

 

 

I got to present these screens at a company-wide meeting in July. Several animations have been embellished for effect.

 
 

 

Updated App Screens

(Use side arrows to go forward or backward)

 

Course Hero Banner.001.png

Final Thoughts

This project was researched and designed during my last three weeks at Course Hero. In many ways, it’s a first draft. Prototypes never made it into the hands of users. I’d love to one day see what they think, feel, and do with the redesigned app. It might be too childish this time around. Or it might still seem complex. I know there’s only one way to find out. Until then, the mockups—rendered in Sketch, and illustrated and animated in Apple Keynote—live here.

 
Course Hero Design Team + intern on August 5th, 2019

Course Hero Design Team + intern on August 5th, 2019

 
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